
The savings, say 4-8 turns by turn 162, is the max savings. If you get the trait turn 40, you will already have units not at rank 1. If you have other things to boost experience (technologies or more than one training hero), that gap narrows. When you include that, to go from the lowest tier to rank 9 at the highest tier, you are saving four turns. And yeah, I know, when you upgrade the unit it loses XP ranks. Without Karl's defeat trait, it takes 28 turns to get to the max upgrade. And let's say you do one battle per turn with an army. Let's say you have a hero with training in the army (+55 xp per turn). Let's use 500 xp as the average per battle. On the high end, you get max upgrade four battles earlier. With the 10% boost, that changes to 24-35 battles. So to get max rank, that's 26-39 battles. Your unit is probably averaging 400-600 xp/battle. (The final upgrade has no rank requirement.) To get to the first upgrade, you need rank 5. Think we missed one? Give us a Modmail and suggest new Subreddits to add to the lists! Total War Center Mod List (Not every mod, but most Overhauls)Ī guide to buildings and economy in Three Kingdoms KamachoThunderbus' Spell Stat Cheat Sheet

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